Product Management & UX

Ray Browser

Designing a new category of browser, built for gaming.

ray browser hero

The $300B gaming industry is shifting to the web. But no browser was built for it.

Ray raised $3M pre-seed on a vision. I joined to turn it into a product. Over three years, embedded full-time in the Ray team, I helped take the product from zero to one — then used what we learned to raise another $3M and grow to 425K installs.

Year
2023-2026
Company
Ray Browser — embedded full-time via BBBLGM
Contribution
Product vision & roadmap, UX & interaction design, user research, growth strategy & GTM, measurement framework, experimentation & A/B testing, pitch deck & investor narrative, prioritisation & cycle planning.
 

Every browser is built for productivity. But gamers live differently — one tab for the game, Discord alongside, video running in the background, constantly context-switching. No browser was built for that. Until Ray.

A reason to switch

Game Mode

A curated portal of web games, automatic split-screen, and performance up to 30% faster than Chrome. The reason to switch, proven in the first five minutes.

A reason to stay

Split-screen

A persistent state, not just two tabs. Discord open on one side, free browsing on the other. For single-monitor users, Ray was a second screen.

A reason to come back

Missions & rewards

Daily missions, in-browser rewards, and a progression system that made coming back feel worth it, not just habitual.

Chrome is for school. Ray is for play. That positioning shaped how we built the product, talked about it, and got people to switch. I developed a GTM strategy around where web-native gamers already were — sponsoring tournaments, partnering with creators, running UGC YouTube ads — while continuously optimising the install funnel. All on a shoestring budget.

425k

Unique users

51%

Download conversion

42%

D7 Retention

The traction we'd built became the evidence for the seed raise. I wrote the pitch deck and storyline that secured another $3M — turning usage data, retention metrics, and community growth into a fundable story.

Ray never reached the scale needed for a Series A and eventually pivoted. But the product worked for the people it was built for, and the numbers proved it. The audience existed. It just wasn't big enough.

More work